Light’s End
Personal Project - Cinema 4D/Octane/Photoshop
Created to commemorate the end of the first Destiny game, Light’s End utilises my customised ghost model with a new skin. This version was textured to look extra worn and battle damaged, with a voronoi fracture used to create the cracked glass. The ground is created with displacement textures and a small volumetric volume was used for the dust.
The image proved popular amongst the destiny fan base and I received multiple requests for different sizes and crops for others to use it as a wallpaper.