Personal Project - Cinema 4D/Octane/Photoshop/Topaz Labs

Target Acquired

This piece utilises a model that was bought for another project but ultimately never used. Using Mixamo to pose the character, I placed it in a looped hallway that’s detailed with displacement textures. The HUD was designed in illustrator and used as an opacity mask across a slightly curved rectangle mesh so that it would provide a small amount of illumination and reflection. A cone with an emission texture was placed at the barrel of the weapon to create a base for the muzzle flash, the detailing being added after in photoshop. The final touches were artistic filters from Topaz Labs to give it a matte painting feel.